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Ova magica
Ova magica








I added child objects with colliders to the player and all the objects like rocks. For performance i created a seperate layer so i get only the relevant collisions. So i wrote a function that adds the outline component additionally on all children so that the whole thing is outlined. Some objects consists of more than one, for example a tree sometimes has fruits as children. To highlight an object you have to add the outline component to it. Thank you for reading so far! I wish you all a wonderful June♥!īelow i share some awesome Kickstarter campaigns of some dev friends of mine.By I love it and use it very often in the game.

  • Worked further on improving the blob breeding algorithm.
  • Made progress on Lapis and Lazulis home interior.
  • Improved the UI for entering your birthday in the character creation.
  • Ova magica full#

    I want to share the full system in next update. You can see the change in some of the battle skill videos above but it's still WIP. This was replaced by a strength/attack grade (A-F) which you can improve solely with breeding.

    ova magica ova magica

  • Until now battle skills had a fixed strength/attack number.
  • The writers worked A LOT on side NPCs and character dialogs the last weeks.
  • Created around 7 new side NPCs for the town.
  • But here are some other things which happened in May: I can't share everything we work on in the updates because it's either still very WIP, not so relevant or i am just too busy to record so many videos and write a lot of text. Here is a small video of walking trough Clover Town and interacting with some things. Don't worry, you'll be able to experience what we've been working on soon enough! Here are some insights for you♥ Although we postponed the Closed Backer Preview, we still managed to get a lot done. The whole team has been hard at work the last few weeks. We are very sorry for the delay but promise to continue working hard for you and the game! We understand that the delay is disappointing for many and we ourselves can't wait to finally see you play! However, it is already important to us for this preview that the game meets a certain standard, content and quality and it would simply not have been possible to achieve this without crunching. Our new target for the release of the preview is before the end of Q4!

    ova magica

    With that in mind, it'd also be really bad to crunch the time to try and get everything in all at once at short notice, so we've taken the decision to take just a little bit more time in getting the backer preview ready. Now, there are two things: the first is with this amount of content, where is the right point to cut it off for the closed backer preview? As we've worked on it, the logical thing feels like that we want to add a bit more than originally planned in order to provide a better jumping off point, so it doesn't feel like it ends randomly. There is quite a lot to do already: the basic form of the character creator works, there's battles and quests, Npcs and their blobs, special festivals and events that you can visit and much more.

    ova magica

    On that topic, the team has been hard at work polishing the game and testing for bugs ahead of the closed backer preview! It's been a great joy to see all elements of the game come together and the world of Ova Magica come alive. With a name like "early access", and the most prevalent use of the word being on Steam where games can release early before being finished, we thought it wasn't a good idea to keep the same name as it might cause some people to mistake it for being an actual early access release. While this might seem like a pedantic change, it's important because the name communicates to people what the relative availability of the game is. Regarding the closed early access/closed beta, we've decided to rename this to be the "closed backer preview". – Wed, at 02:22:58 AM Closed Backer Preview








    Ova magica